Về từ hospitality, em thấy có đoạn này nếu dịch thành nhẹ nhàng thì cũng hơn lạ tai:
Haruhana-san described that as hospitality that attacks.
Miyamoto:
Oh…
Iwata:
In other words, the game is very hospitable, but with a certain roughness. That hospitality is everywhere, waiting anxiously for someone to enter so it can pounce!
Miyamoto:
Like in a haunted mansion.
Iwata:
Right. It attacks like in a haunted mansion. (laughs)
Miyamoto:
I think "hospitality" is the right word, too. For example, we had used the idea of grabbing onto a chicken and flying with the game on the Super Famicom system. I thought it would be weird if the graphics were more realistic, but when we made it, I was happy to see that it fit perfectly. I realized that that kind of things are more fun in 3D space, so all of a sudden I said, "Let's make the landforms more three-dimensional."