SNEmulDS 0.5 Beta
Phiên bản mới ra lò đê ^^!!! Cải thiện lớn về mặt âm thanh Tương thích nhiều game hơn . Snes trên DS giờ tương lại rạng rỡ thật
Bản 0.5beta dành cho R4
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Games đã test
Download Here
Phiên bản mới ra lò đê ^^!!! Cải thiện lớn về mặt âm thanh Tương thích nhiều game hơn . Snes trên DS giờ tương lại rạng rỡ thật
Bản 0.5 betaChanged the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
Options can now be saved in configuration file
New SNES config menu
Fixed some bugs
Optionnal feature (enabled by configuration file):
Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance).
Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)
Bản 0.5beta dành cho R4
~~~~~~~~~~~~~~~~~~~
Games đã test
Download Here